Alchemy Blacksmithing Enchanting Engineering Inscription Leatherworking Tailoring. Discovering ways to make money in World of Warcraft is an important part of getting the most enjoyment out of the game. There are many different and effective ways to make enough money for repairs , consumables , equipment , and other items. Some players attempt to purchase gold from third party gold sellers.
This form of making money is against Blizzard 's terms of service and may lead to a permanent ban on an account. It may also lead to real world identity theft or theft of the purchaser's WoW account depending on the reliability and intentions of the gold selling company.
There are four major money making strategies: The amount of gold earned depends on the dedication of the player, the economy of the auction house on the server, the server ratios of casual, serious, and hardcore players, and time periods surrounding a major patch.
This guide covers many of the ins and outs of both making money, and spending it wisely. Many players have "secret" strategies for making money that they wouldn't want to put in a public info site, since it gives them their edge in the marketplace.
If you can gain the trust of a successful WoW tycoon, you should ask them some of their techniques. However, this guide covers many of the more common strategies.
If you don't want to read this entire article, but you're primarily focused on how to get your mount at level 20, follow these steps. They will work for anyone, require no grinding sessions, and generally offer a high reward-to-time ratio:. If you follow this basic advice you should have no problem at paying for the mount at level 20, and you will always be able to afford skill training, food and potions along the way. You've started a new character with no alts for support, and you are dealing in the coppers level.
How do you get your financial engine rolling? Harvest Stringy Wolf Meats and sell them. Harvest Chunk of Boar Meats and sell them. Harvest Linen Cloths and turn them into Bolts of Linen Cloth or sell them directly. Train and get tools for two gathering professions. Do this even if you plan on taking different professions at higher levels - this can give you orders of magnitude more cash in just one run:.
Invest in Apprentice Level Mining Profession Training, mine copper, and sell it. You may get g for a stack of 20 bars on an established server. Invest in Apprentice Level Skinning Profession Training, skin leathers, and sell them. Low level leathers will sell for a bit of silver each, making a stack over 1g or more on some servers. Invest in Apprentice Level Herbalist Profession Training, gather herbs, and sell them.
Low level herbs will sell for a few gold for stacks, with Briarthorn going up to g a stack on some servers. For those interested in more details on spending wisely, and generating good cashflow, we cover a number of topics in more detail. Please note that this guide represents the accumulated wisdom of many people.
You don't necessarily have to do all of these things--there is no one "right" way to make and manage money. However, these pointers will give you ideas on how to establish a firm financial foundation for your character. The most important step in being able to buy a mount and make other large purchases should be self-evident: Economize as often as you can, and don't buy anything unless you absolutely have to. You can burn through hundreds of gold even before level 20 by visiting the auction house for new equipment at every opportunity.
If you do so, over the long haul you will be left with very little to show for it. Before level 20, keep your eyes on the prize: The mount helps you move faster. Faster movement means faster killing, faster questing, faster quest turn-ins, and faster leveling. It is the most important tool to fast leveling you can get at level 20, and infinitely more important than getting your hands on that Left-Handed Vorpal Cleaver of the Zipswitch that you could have purchased at level The same goes for the level 40 mount.
An elite ground mount means still-faster leveling. Not only that, but you'll get knocked off considerably less often by mobs while getting around inside zones, meaning you'll die less often as well. Remember, as the goblins are so fond of saying, "Time is money, friend!
Once your character makes it to Outland and beyond, cashflow frees up considerably. The quest rewards are much better than in Azeroth. In fact, a typical character will earn from in quest rewards and vendor trash while leveling in Outland, and perhaps from in Northrend. The tendency is, therefore, to spend more freely after one hits However, it is important for players not to go crazy on their spending once they make it to Hellfire. One thing is, training costs, repair costs, and consumable costs are also higher.
More important, there is a large purchase that you are going to want to make at some point after level 60, your first flying mount and skill. The "bird" costs 40 , the skill will cost you far more. Not only that, but if you want to fly it in Northrend at level 70, you'll have to shell out another for Cold Weather Flying. And for those characters who will be 'farming' herbs or ore in either Outland or Northrend, an elite flying mount is almost essential, as it helps you gather almost twice as fast.
That's another you'll be looking at. Therefore, budgeting carefully during the leveling process is essential to ensuring you have sufficient cash on hand for making those purchases. Saving your pennies early makes that bird appear that much sooner. An alt low level or no in a capital city is an effective way to not only cheaply increase your available bank space, but to be a simple savings and auctioneer account.
This character can serve as your bank, an auctioneer, bag-space creator and a time saver. There may or may not be Item Recovery issues with characters below level 10, in cases where one's account is hacked.
To use it as a bank, figure out how much you want to have on-hand on your character based on how much you normally spend on repairs, food, ammo, etc. The principle here is "Out of sight, out of mind. Money "you don't have" cannot be spent, requiring you to log out of your character, and then to log into the alt. To use it as an auctioneer, send all your auctionable items from your alts to your bank alt, and organize all your auctions from this character.
This saves your time spent on auction house management, focuses all your income to one character and allows for easier overview of your cash flow. Consider using an alt management addon to be able to access all information about your alts from your bank character. One such addon is Altoholic. To use it as a bag-space creator, simply send excess items to the bank alt whenever you're near a mailbox for a low price of only 30 a slot.
Even if you accidentally send the wrong item to the bank alt, it can be returned-to-sender for free. It's very quick, due to the fact that sending mail between characters on the same account is always instant. Altogether, focusing all these activities on one character saves large amounts of time. Do consider leveling it above level 1, though, because a number of player use addons that block messages from level 1 characters.
Usually level is fine, and that only takes a couple of hours to reach. Improper leveling of your production profession skills can cost a small fortune. Heck, even proper leveling of some production skills can cost a small fortune.
However, if you are determined to take on such a profession particularly under level 30 , read a suitable leveling guide in order to gain whatever skill level you desire for the least amount of money. The most important part of saving is to never buy equipment unless you're positive that it will increase your earning potential, or significantly speed your character's leveling progress. While it is true that gear is important particularly for melee combat characters , it is also true that an overemphasis on having great gear before maximum level is dumb.
Who cares if you're wearing a green sword at level 43? If you're advancing well, you aren't going to be level 43 for very long anyway. The only gear that currently "counts" is max level gear. A common mistake of new players is to upgrade their gear at every opportunity, paying for a new piece even if it will only add one or two new stat points over an existing item. Likewise, investing in headgear, neckwear, trinkets, and rings at the earliest available levels can also consume valuable cash.
While it might seem foolish to leave an available slot empty, you will eventually find something to fill it. Blizzard will see to it via the quest rewards you'll get along the way. In the mean time, the 1 or more you save will serve you well if you invest it wisely. The gear you get from regular questing can help you perform well in dungeons, which gets you even better equipment. This is not to say that you should never buy gear. Having equipment that is reasonably current while leveling allows you to kill enemies faster, and die less often in the process.
And, as we all know, "Time is money, friend! Try to find good deals. It should go without saying that you should never purchase any equipment from vendors; always use the Auction House. Look several levels above and below your own for bargains. Don't buy items that you won't hold onto for at least levels. And don't always use the buyout option at the AH.
Some of the best deals come from bidding and being patient - it'll be two days at the most. Of course, if you play too hard you may have surpassed that weapon by the time you win it.
In which case, you may want to auction it again. If you know there's an item that would be great for you, say, five levels from now, keep your eye out for it and bid on it, several times if need be. When you get it, stuff it away for later. That's why you have a bank alt.
Note that these general principles do not apply to blue or purple items. If you are a first-time player, there is absolutely no reason to purchase these items.
Sub rare and epic items are only for the alts or twinks of established players that have money to waste because that's what it is by showing off their Staff of Jordan or whatever. Blues and purples are completely cost-ineffective for first-time characters. Within a few levels, you will find green gear that is roughly comparable, or you'll get better blues from instance runs at the same level. So, do not buy these items, under any circumstances, if you are a first-time character no matter how cool they look.
And even if you're reasonably well-off financially, think twice. This is especially true as your character gets closer to levels 58 and Even the most basic quest-reward gear in Outland will have substantially better stats than anything you can buy off the AH for a level 56 character.
The same is true of Northrend gear at level 68 vis-a-vis the stuff you'll get in Outland at level As such, smart players stop making AH gear purchases by about level 54 or so, and then just gut it out until level The same is true at levels The Auction House is always the best option for getting good equipment at a good price. The only items you should be buying from Vendors are basic consumables: Most other things should come from the Auction House, as they are generally cheaper.
Keep these tips in mind when buying items off the Auction House:. Anyone who is serious about using the Auction House should consider getting the Auctioneer addon.
Auctioneer assists players in the auction house by automatically gathering price information for your server. Among other things, Auctioneer offers the following useful features:. There are a lot of skills and spells you can train as you progress, each of which costs money. When you can afford to, you should train all the abilities that your class trainer offers. If you're completely broke, it's fine to put off upgrading abilities you rarely use for a level or two so that you can upgrade your most-used abilities.
If this happens, you should ask yourself whether you are spending too much money on buying unnecessary equipment upgrades or leveling production trade skills. Be sure to save enough for class abilities and riding training before spending money on other things.
This assumes you're earning money at a rate where buying skills makes a difference at all. If you have a hundred gold from two gathering professions by level 20, those skill ranks costing a fraction of a gold won't make any difference to your purse. If you are dead set on leveling a production trade skill instead of taking two of the gathering skills, remember that not everything your trainer offers is worth buying. While it might be nice to have a long list of colorful shirts and dresses to produce as a tailor, for instance, the truth is they offer very little in the way of potential revenue.
Also keep in mind that, generally, whatever items you craft at lower levels will not likely sell for more money than you could have made by simply selling the raw materials used to make them.
For this reason, two gathering skills are highly recommended until you get closer to 80 70 if you don't have the WotLK expansion or 60 if you don't have the TBC expansion.
World of Warcraft offers a lot of ways to make money gold. There is no one "right" way to make money, although there are some definite wrong ways! Some people like to play the Auction House, some people do their daily quests, some people tend to farm, etc. Many characters do a combination of all three of these along with other activities.
Below is a compendium of money-making methods. Any item with a grey name is considered vendor trash or poor quality. White items have some use such as tradeskills , spell reagents or reputation raisers, so you may want to check to see if they're worth more than the vendor price.
Keep your eyes out for regular quality weapons, as even the worst of these tend to sell for several silver, or several gold at high level. Always check the tooltip for the vendor price before discarding anything.
Also, white or even grey shoulder armor under level 20 sells regularly on the auction house, mainly because there is nothing better available at that level.
Unless low quality items have some known quest use or are coveted by other players, you should try to sell it as soon as possible to create bag space. It might be worth your while to invest in larger bags slot , especially if you know a tailor.
AutoProfit is a particularly handy addon if you regularly bring home several bags' worth of trash all mixed in with the rest of your inventory - it allows you to sell all gray items to the vendor with a single click.
In general, if you have bag space, you should always pick up whatever vendor trash you can, particularly weapons, even if they are grey. Don't be too proud. This stuff may not sell for much, but vendor trash can easily pay for your repair bills, and as you level past your 60s that's not an inconsiderable amount of money. The Auction House AH is a brilliant way of making money if you know the tricks on how to do it. The basic strategy with the AH is to buy things cheap, re-list them on the AH, and then sell them for a profit.
Even better, of course, is to get good items from drops and then sell them on the Auction House for pure profit. Many players generate most or all of their cashflow simply by speculating on the AH. So a good understanding of the it, as well as some time to invest, is essential to turning it into a money-making proposition for you.
It is also highly recommended that you get the Auctioneer addon for quick listing auctions, and knowing the average price of items. Another great addon that can assist you in flipping items for profit on the Auction House is Tycoon. This addon analyzes items on the Auction House such as cloth, ore, and even TCG mounts.
Once the information is recorded, Tycoon will inform you of the most profitable items possible, and exactly how much you can make by either farming them, or buying them at their current price and then relisting them. Your server population may determine how much profit you can make. Lower population servers generally have lower prices in the AH as there is less demand, but rare items or recipes can really make a profit as they are harder to come by.
Higher population servers have a higher demand. However, they are more likely to have a flooded market, which makes items hard to sell, especially in the case of low-level gathering professions. Buying items for speculation means buying item cheap in hopes of reselling for more.
This works well, but only if you know your market. Stick to what you know. Make cautious forays into unknown areas to test the waters. Items to speculate on are not merely cheap; there must also be a demand or you will end up with a lot of cheap items sitting in your inventory. Items that are always in demand are:. Recipes - provide in-game capability to create more kinds of items, and so are always in demand, BUT be careful; if the ingredients are obscure, and the benefits marginal, or the recipe is too common, this is not a good option.
Some otherwise very good recipes drop far to often to hold value - Copper Chain Vest comes to mind. This produces an excellent entry-level item, but the recipe is available for low silver at the auction house. Pets - Reasonably good for speculation, but track demand a bit before you invest. If you make a mistake in speculating, admit that you made a mistake and move on.
Sell the item for what you can to recover as much as you can. Many players who already have higher level characters create alts that they level to a certain point and then stop. Often, these twinks are level , , , etc. Since these twinked characters are owned by higher level players with lots of cash, they usually outfit them with the best gear available at their level.
Thus, items that require level , level , or any other items around this level, with good stats or dps, often sell for much higher prices than they normally would. This is especially true on an older server, and also especially true of blue rare items. The goblins of the Steamweedle cartel have set up several neutral auction houses about Azeroth.
Gadgetzan, Booty Bay, and Everlook all house neutral auction houses. The neutral is useful for making money, as commodities that Alliance players can get easily can be sold at a cheap price to Horde players or vice versa , and then sold at a higher price at a major city. Although you usually don't want to buy items to sell from vendor, some items can be sold for much more than you pay for them from the vendor. There are a few reasons people will buy a vendor item for a higher cost at the AH.
They vendor may be hard to get to, the recipe only sells in limited stock, or the buyer simply may not know where the item is from. Some players even turn this into their profession by systematically "plundering" vendors in the game world and then selling the items on the auction house at a significant markup. The reason why this works even for items which are on unlimited supply at vendors is, that many players don't want to spend time traveling to specific vendors to get hold of a recipe or skill book.
They would rather pay a slightly higher price at their local auction house. In some sense, they use the auction house as a "super market" or "convenience store". So it is completely reasonable and legitimate to be the supplier for this convenience store and make money out of it. Players wishing to avoid spending vastly over the odds on a vendor pattern should consider using Adspace , which will add information to tooltips for patterns, books and similar items detailing their vendor cost and location.
Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most 'high-end' guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans.
Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group.
Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits.
If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider. If you can Solo an instance , you have two options. The first is to take the place apart yourself and sell all the drops on the Auction House. For level 80 characters, Scarlet Monastery , Uldaman , and other mid-level instances are easily soloable, and are a very popular source of cloth and marketable blue and green items.
If you're reasonably well-geared, and feeling more adventurous, Scholomance and Stratholme are also soloable, and can be extremely lucrative as a source of auctionable items.
Soloing an instance can be all the more profitable if your character is an enchanter. During any solo instance run, you'll end up with some items which can be sold or traded, and some that are bind-on-pickup. A side benefit of selling enchanting materials is that they do not require a deposit to list in the auction house, allowing you to list endlessly until the item sells. Alternately, you can offer to run people through the instance for a price.
Some people get so desperate to run a certain instance for whatever reason, be it rep , a quest , or specific loot , they're willing to pay a pretty penny to go through it. You can turn that desperation into a tidy profit. Nearly all quests offer cash or items as a reward, and often both. While completing quests shouldn't be your main form of wealth generation, it is something you are going to do anyway. The key to making the most of quests is picking your reward items wisely.
Don't always pick the item that most fits your class - if it isn't demonstrably better than your current item, instead go for whatever reward sells for the greatest amount to the vendor. You can select the in-game interface option to display it in the tooltip. In general, if you can't use a quest reward for your character, pick either a plate-armor or melee weapon as your reward--these tend to sell to vendors for more than other items.
Repetitive daily quests are a legitimate method of generating significant cashflow. Players who spend several hours a day doing daily quests can often generate per hour. Many players have funded the purchase of their elite flying mounts solely through doing daily quests. Another trick for higher level players is to do level 70 dailies as a level If you have a hankering to get a Netherdrake, for instance, and you already have a fast flying mount which is a pre-requisite for the drake , you will find your mids an ideal time to go get that drake.
So if you're looking for a break from the grind of leveling to 80, and want to kick back, spank some level 69s and make some decent money along the way, doing lower level dailies can be a fun way to make some extra cash. Elemental items Primals, Eternals, etc. See which mobs you will most benefit from farming, then set out for a few hours. In the process you will also most likely collect significant vendor trash, and may get other profitable item drops as well.
Note, however, that older elemental drops usually lose profitability compared to newer ones, i. Primal Water sold well to level 70 players in BC , but sells far less well to level 80 players in WotLK , because level 80 gear requires Eternal this'n'that. Look in the Auction House for items that sell for good prices, but don't have a big supply in the market, so your prices won't get much competition.
Sometimes you can make money by crafting items with ingredients supplied by other players who give you a tip to make the item. This is not necessarily a reliable source at low levels, but it can be a good supplemental income source at higher levels, particularly if you have good recipes.
Mining , Skinning , and Herbalism are all good money-making professions, particularly at higher levels. With Mining, from the moment you take the skill you can make good money selling stacks of the bars or ores in the Auction House.
Blacksmiths, Engineers and Jewelcrafters are interested in the bars, while Jewelcrafters and even other miners may want to buy the ores.
Make sure to check the relative prices of ore versus bars before smelting. As your skill increases, so does your earning potential. At the maximum level you may smelt Titansteel for a daily fee. Skinning is both highly profitable and convenient, in that you will be skinning the monsters that you're already killing as you level. A skinner starts by collecting relatively worthless ruined leather scraps, but soon moves on to light leather, which can be sold for a good profit.
An excellent way to farm leather is to skin the kills of other players, especially if you are following along in the wake of a group. However, do wait to start skinning until it's clear that the other player has abandoned the kill. Don't assume that the other player doesn't skin just because they are not a leather-wearer, for example.
Note that your chances of getting a better grade of leather increases with your experience; it is possible, though rare, to get light leather from rabbits. Higher grades of leather yield higher profits. Herbalism is also a good source of money. Herbs are required by alchemists and scribes. Unlike ore which is found only in rocky areas, herbs can be found in many places.
Be sure to check on the auction house for what herbs are in demand for a high value; often a lower level one is very valuable, so you can farm an area you already know for quick money. While taking both Mining and Herbalism is not recommended, as you cannot track both on the minimap, consider getting the Gatherer addon.
This maps nodes and herbs on your minimap, allowing you to visit these places again and again if you are farming. These items sell well for decent money, even though they are common quality items. Beware, these recipes can be pricey if you buy them, so try to get a bargain and ask around to see if you are getting a good price.
Blacksmiths should also watch the prices for "Needed by" items such as the metal rods used by enchanters, and compare the price for the raw materials. For example, a Golden Rod requires The different types of rods are no longer required. The fee for an 8 hour auction is only 1 silver, so you can afford to re-auction rods that don't sell the first time.
Be careful of making too many rods or other parts of a kind at once, though, as you may get stuck with them for a long time when others produce the same item and set a cheaper price to it. A good money maker for Engineers are Scopes , which are all crafted by engineers and essential for hunters. There is usually good money to be made selling bags, particularly the upper-level bags. This is particularly profitable if you are able to farm the majority of the materials. There is a constant market for transmutations.
Gold Making Guide: A Guide to WoW Gold - Guides - Wowhead
If you are capable of doing these, you can charge an upcharge on each of those transmutes. Likewise, if you have a transmute that allows you to transmute a lower value element such as Earth into a high-priced one like Water or Fire , you can make a cool profit every day by simply doing your transmutes. Arcanite Bars still remain a great source of income for Alchemists due to its continuous demand.
How to Make Gold in World of Warcraft: 7 Steps (with Pictures)
Crafting gems is profitable if you have the right designs. Usually only the high level jewelcrafting JC are sought for gems, but you can make gold at low levels from JC too! Jewelcrafters can create jewelery for other players, which can make big profits. Often players buying for their alts will invest in low-level rings and necklaces, simply as rings and necklaces from quests are hard to find. You can make a tidy sum by selling these items in the Auction House. Jewelcrafting also offers players the Prospecting ability; players can break down most Mining ores to find gems used in Jewelcrafting.
The Enchantrix addon can calculate the prospecting value of an ore, and when combined with the Auctioneer addon, you can compare the prospect value to the ore's value and determine whether it has a fair chance of producing a profit. For example, on most servers Tin Ore has a significantly higher prospect value than the ore itself, and players can make a tidy profit by prospecting tin from the AH.
The low skill needed to prospect tin ore makes this a great profession choice for bank alts! Glyphs are pretty cheap to produce and some of them are highly sought after, especially those learned at higher levels.
Learn which glyphs are in demand and you may get a nice amount of gold by selling them. Don't assume that a high average price of a glyph means that it is in demand; if nobody is buying it, it doesn't matter what the price is. You should also further develop your inscription skill through minor and Northrend Inscription Research.
If you're lucky, you may get a glyph that people want and not every inscriber can make, which can give you more gold. Research them every day to get those high yield recipes faster.
Additionally, you can make tomes held in the off-hand and the Darkmoon cards. These take more materials to make, but the tomes are classified as rare items and can fetch a good price, and even the lower level decks of cards can get you a BoE rare to sell.
While enchanting is generally considered expensive to level, you can make a profit with it as soon as you start disenchanting for profit. It is not unlikely that almost any green item in this case will have a buyout price for a lot less than the materials it disenchants into.
Likewise, it is lucrative to check the auction house for green items with unpopular suffixes, such as "of the Gorilla," with low starting bids. You may want to get a another player or friend to disenchant items for you. Of course offer them some kind of fee or tip for their time, your overall profit will be greater. Selling enchants can also make some money, but usually only when you have very high level over Thus, enchanting is isn't really recommended as a good early money making source, particularly because its leveling costs are quite high.
Rogues can make fast money from pickpocketing mobs, opening lockboxes and selling items that drop from those on the AH. If you don't have a rogue make one and get him to at least level Rogues can also make some money by picking locks for people and getting tips.
Not a great revenue source, but a decent one to supplement multiple strategies for making money. Generally, the usual lockpicking tip is between 50s to 1 gold, the most common being 50 silver.
Sometimes, you can get lucky and have someone tip up to 5 gold for lockpicking several or even just one boxes. It's always beneficial for a rogue spending time doing repairing, training, etc.
Just make sure you let the buyers decide the price and that your lockpicking level is high enough. These are Warlock - and Mage -only skills which can net you some money. It's not much, but a few gold is worth it. Note that Mages have an easier time with this than Warlocks as Warlocks need to be at the location for the summoning and need an additional person a 3rd for the group to help out with the summons.
Mages only need the reagent to open the portal. While the Warlock doesn't incur a cost except the loss of a soul shard , the Mage will typically be more successful at finding employment using this method. If you don't care about etiquette , you can make a small amount of money this way, but it isn't as efficient as the regular and respectable ways of making money.
You can never tell how an unknown player is going to react, but if you do any amount of begging you will probably earn some dislike. Promising to pay strangers back if they give you the money is a nice gesture, but is likely to be met with skepticism and cynicism. Better to try this with a friend or a guildmate than with strangers, and always, always keep your word.
If you find yourself coveting your first mount, and with no money to purchase it, try to swallow your frustration and work at earning and saving up so you can buy it honestly.
Nothing is more annoying to other players who are working hard to earn their own money than hearing someone begging for gold so that they can buy a mount or fancy piece of gear. That being said, there are occasions when a little kindness is not unwarranted. A typical example is a new player who just dinged level They are suddenly confronted with a whole set of relatively expensive skills at his or her class trainer, and the cost of mount and riding training, and needs a small amount of money to learn those new skills.
Likewise, sometimes one sees a player who, just by the way he or she walks, is clearly a new player. Kindness to non-whiny, well-intentioned, legitimately inquisitive newbies is karmically rewarding, and one should not worry about shelling out an occasional boon to such players.
Remember, at that level, a few gold can go a long way. Heck, even a few older bags that you have lying around collecting dust in your vault will often be much appreciated. This is a risky way to make money, and not recommended. Tell a player that if he beats you in a duel you will give him 10 gold, but if you beat him he has to give you 5 gold.
This can be very effective if you are skilled in PvP and make the bet with a trustworthy person, or friends. It is a very risky strategy, as you may lose gold, or the other player won't cough up the money anyway.
You will also get a bad reputation if you don't cough up the money in the case of defeat. Perhaps the best and most secure way to make money within the game is to apply some basic business practice to your Professions. While some of these tips are common sense and common knowledge, it can't hurt to be reminded of basic principles of trade.
As previously stated, people will only buy your wares if they want it. Do not waste time gathering or producing items that people do not need. Focus on items that will most likely be wanted and bought. Profit is only created if you make sure your costs are less than your earnings. This is not so much an issue for gatherers who simply trade in some time and effort to gain their wares, but for production professions, this must be kept in mind.
Many high-end items that sell well require materials that cannot be provided by the gathering profession normally paired with your production profession.
To craft these items, purchasing the raw material from the AH or another player becomes necessary. You must keep record of how much you spent to obtain these materials , or else you may price the finished product inaccurately, either too low that you sell it at a loss, or too high that you can't sell it all. Record keeping is thus necessary to ensure profit. Listing expenditures in a notebook or the like will help make sure you sell your items at the right price.
This may seem excessive and time consuming, but it will save you a lot of time and effort in your endeavors to earn cash. For items that you can gather directly, you have the choice of either going out to gather them yourself or to buy them from the AH.
The former adds no cost to your item but requires time and effort, while the latter can be quick and hassle-free. Even should you choose to get the materials yourself, don't forget to add them to your cost — your labor and time should be compensated for, even if just a little.
When buying raw materials from the AH, keep an eye out for bargains. Choose only the cheapest items available to keep costs down. Try scanning the whole section of item listings in the AH to check prices; often the prices for stacks of items in the AH are much cheaper than individual pieces for example, a single Thorium Bar may be priced at 3 , but a stack of 10 may actually be priced at only 2 per Thorium Bar — you may spend more to acquire your materials, but you also save more and ensure larger profit in the long run.
You can find a lot of terrific bargains this way. Once you have assembled all the materials required to make the item, you can then refer to your records for how much you spent to acquire those goods in order to come up with your total cost — the price at which you would break even if you sell the item.
From there, you can assign a higher selling price that gives your profit. When assigning a selling price, do not aim for too low a price that would give you too little profit, but certainly do not assign too high a price.
Too much greed is never a good thing, and the AH is filled with items that do not sell due to excessive inflation. A very common tactic in the AH is to sell for lower than what another player is offering, and many players make a lot of money that way. Similarly, losing sales thanks to being undercut is never fun. Aim for as low a price you can that will still make you a good profit. If you can keep producing the same item over and over, sell cheaply yet make a good amount of the item, you will reliably make a lot of money by volume.
Moving inventory is the best kind of inventory. Similarly, when earning by volume, do not overload the AH with your items. Basic supply and demand: Furthermore, with great demand and a cheaper price, you may end up starting a price war with your competitors, with them actively trying to undercut and outdo you.
Moderate the amount of items you're selling on the AH to small batches, refilling them only when sold out. Once you have your finished product and have a price for it, keep in mind that using either your faction AH or the neutral AH also costs money: You must factor this into your selling price: You can factor this into your cost to determine the minimum price at which you need to sell to at least break even:.
In the event your item does not sell but you still wish to try selling it again in the AH, factor in the deposit you paid for the previous auction. This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. Whatever your approach, if you use some common sense and apply yourself, you can make significant quantities of money in the game.
By managing your cashflow, conserving and budgeting where you can, and investing wisely in those activities that make you money, you can become financially solvent relatively early in your career, and remain comfortably well-off while still buying good gear at level WoWWiki does not endorse or recommend 3rd party guides. Users should use caution when using an AddOn or guide from a commercial entity. FANDOM Skip to Content Skip to Wiki Navigation Skip to Site Navigation.
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